Similarly, you will need health posts to heal the sick citizens faster, so you force the organ removal from all dead citizens or overcrowd the hospitals. For example, should you need more workers, it would be so much easier if you could just start making the children go to work, or force some residents into working 24-hour shifts. However in a realistic fashion many of these laws are not pleasant and often downright immoral. There is a book of laws, in which you can enact policies that can greatly help the process of keeping the city alive. It’s with the other feature however that Frostpunk throws its most brutal punches. There is constant pressure to stay ahead of what Frostpunk brings in terms of tech. Some of these are incredibly crucial, and should you fail to research the right heating systems or invest in the correct buildings, your city could freeze or starve. As the game progresses you can build workshops that allow you to research new tech and buildings. Two very important aspects that affect these attitude shifts are technology development and laws. It has to be said that it is initially hard to keep control of these, and this is one of the principal challenges of the game. If one of these gets too high or too low, you can potentially lose the city. Hope and discontent can change depending on the choices you make and random events that will spring up as the game goes along. In addition to managing physical resources, you also have to keep track of very important statuses – hope and discontent. You see, the cold slowly kills your citizens and keeping them warm is an absolute priority. Resources are scarce and run out incredibly fast, especially the coal which is crucial to keeping the generator running, since this needs to be kept on so the cold can be kept at bay. At the beginning of the game you are left with almost nothing workers can only work certain hours, and there are very little options given to you. Where Frostpunk stands out however is in its brutal difficulty. Eventually hours in, the plan is that you will have a huge bustling city slap bang in the middle of the frozen wasteland. Similar to many city builders you will need to make houses and facilities for the population, using the materials you gathered. And from there on out, the visuals, gorgeous art style and sombre orchestral music mirror the opening.Īs you are thrust into the game, the first thing you see is the massive engine you begin to assign units to start collecting resources, slowly building your city. It’s an intriguing set up and is certainly different from most others in the genre, and immediately after the beautifully animated opening cutscene, it’s hard not to want to see more. It’s your job to lead these people to a massive generator in the north, setting up a new city around the warmth of the massive engine. Frostpunk starts with an introduction, setting up the exposition – you are a group of settlers escaping London after a cataclysmic event that covers the world in ice.
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